A branch of this thread, I didn't want Sniper specific discussion to bog down any discussion that might someday arise surrounding the use of AMIDuOS. (Looking at you Kita, where's my hardware guru?) I feel it's safe to say this thread might contain spoilers, so if you aren't interested in spoilers, or are offended by the sharing of tips and tricks, you should probably stop reading now. Maybe a possible paradigm would be to place the word SPOILER in front and behind anything which might ruin the game for another player. Or not, who cares whatever. Ok so after several hours of gameplay, I purchased the Largo rifle for my arsenal, and have upgraded it to level seven. One thing I have found to be both useful and stagnating is that the patterns of the guards changes very little. After several rounds of gameplay, it's possible to empty my first clip in a series of headshots, resulting in a huge dent being placed in the arsenal of guards walking around. Personally, I enjoy a challenge so it would have been nice if their patterns swapped around a bit. Change-up their activities and their basic behavior should be randomized more. As for the list of targets, the same issue applies. There is very little variation in the general movements of the targets. For most levels I have been able to use the same basic strategy to sweep the level clean. Overall still very impressive for a $2 purchase, and an excellent diversion for casual gameplay.